본문 바로가기

퍼블리싱/Codepen | 그 외

눈 내리는 효과 javascript

4년전에 프로젝트 할때 화면 백그라운드에 눈 내리는 효과 넣어야 할때 쓴 코드.

예전 프로젝트 살펴보다가 찾았는데 나름 괜찮았던듯.

 

https://codepen.io/loktar00/pen/njPvwM

 

See the Pen Its snowing! by Loktar (@loktar00) on CodePen.

 

이 소스를 기반으로 나는 스크립트를 조금 수정해서 아래와 같이 썼다.

(마우스오버시 눈덩이 피하는것 같은 효과 빼고 개수 줄이고 등등)

(function () {
        var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame ||
            function (callback) {
                window.setTimeout(callback, 1000 / 60);
            };
        window.requestAnimationFrame = requestAnimationFrame;
    })();


    var snownumber = 300
    var flakes = [],
        canvas = document.getElementById("canvas"),
        ctx = canvas.getContext("2d"),
        flakeCount = snownumber,
        mX = -100,
        mY = -100

    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;

    function snow() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);

        for (var i = 0; i < flakeCount; i++) {
            var flake = flakes[i],
                x = mX,
                y = mY,
                minDist = 150,
                x2 = flake.x,
                y2 = flake.y;

            var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)),
                dx = x2 - x,
                dy = y2 - y;

            if (dist < minDist) {
                var force = minDist / (dist * dist),
                    xcomp = (x - x2) / dist,
                    ycomp = (y - y2) / dist,
                    deltaV = force / 2;

                flake.velX -= deltaV * xcomp;
                flake.velY -= deltaV * ycomp;

            } else {
                flake.velX *= .98;
                if (flake.velY <= flake.speed) {
                    flake.velY = flake.speed
                }
                flake.velX += Math.cos(flake.step += .05) * flake.stepSize;
            }

            ctx.fillStyle = "rgba(255,255,255," + flake.opacity + ")";
            flake.y += flake.velY;
            flake.x += flake.velX;

            if (flake.y >= canvas.height || flake.y <= 0) {
                reset(flake);
            }


            if (flake.x >= canvas.width || flake.x <= 0) {
                reset(flake);
            }

            ctx.beginPath();
            ctx.arc(flake.x, flake.y, flake.size, 0, Math.PI * 2);
            ctx.fill();
        }
        requestAnimationFrame(snow);
    };

    function reset(flake) {
        flake.x = Math.floor(Math.random() * canvas.width);
        flake.y = 0;
        flake.size = (Math.random() * 3) + 2;
        flake.speed = (Math.random() * 1) + 0.5;
        flake.velY = flake.speed;
        flake.velX = 0;
        flake.opacity = (Math.random() * 0.5) + 0.3;
    }

    function init() {
        for (var i = 0; i < flakeCount; i++) {
            var x = Math.floor(Math.random() * canvas.width),
                y = Math.floor(Math.random() * canvas.height),
                size = (Math.random() * 3) + 2,
                speed = (Math.random() * 1) + 0.5,
                opacity = (Math.random() * 0.5) + 0.3;

            flakes.push({
                speed: speed,
                velY: speed,
                velX: 0,
                x: x,
                y: y,
                size: size,
                stepSize: (Math.random()) / 30,
                step: 0,
                opacity: opacity
            });
        }

        snow();
    };
    window.addEventListener("resize", function () {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    })

init();

 

728x90